Book Review: Halting State by Charles Stross
If you’re a programmer/gamer geek and looking for a gripping book that you won’t be able to put down then look no further than Halting State. I’ve been on a Stross kick for the past few months, having read Accelerando, Glass House and Iron Sunrise. Halting State is easily his most engaging book I’ve read so far.
It takes place in the near future where ubiquitous computing has started to take hold via mobile phone networks. This is a future where online roleplaying games and live action roleplaying games are an international past time (as we already can see happening now with the gaming industry being a bigger industry than the movie industry). The story starts off in with a bank robbery by a band of Orcs in a virtual world — a band robbery that should not have been possible because of the digital cryptography keys involved.
As much as I enjoy video games and fantasy settings, the book thankfully takes place mostly in the real world — although in the age of ubiquitous computing and common place augmented reality, who is to say what is real? It reminded me of War Games meets Cryptonomicon and World of Warcraft. Stross manages to get all the geeky elements right, and I’m not just saying that because my player character in my weekly table-top campaign is a were-bearbarian.
I don’t want to give away any spoilers, but this is a wonderful whodunit, and if this is what Charles Stross has in store for us in the future then I’m going to have to make more room on my shelf.
Favorite quote: “It’s TCP/IP over AD&D!”